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Add new assignment

The “Edit assignment'' section is split up into two parts. On the left-hand side you enter the question for a particular assignment, and on the right you enter the possible answers (see figure 4.3). Correct answers are only visible to players in the Control centre after submission of team answers. 

Each question and its associated information are shared between the Control centre (inside) and the Agents (outside) to ensure that communication skills between the inside and outside team members is practised in the attempts of answering the assignments correctly. For more information on how the assignment sections for each assignment is split up between the Control centre and the Agents, go to the ''Final Assignment Appearance'' section.
Both the Control centre and the Agents are able to view text and images. Text is simply typed in the provided fields and images are added by clicking the ''Browse'' button next to the ''Image'' text field. Clicking this button shows a dialogue box which will allow you to browse your computer for the image you want to upload.

You can only upload one image for each of the Control centre and the Agents sections of an assignment. During the game, when the assignment is shown, the text will always show up first, followed by the image. We recommend that you invest a little extra time on creating assignments that contain images as these help motivate students.
For simple image editing, we recommend Paint (part of Windows) or GIMP (a free image editing program).

The image file MUST be a JPG / JPEG file. If the file is a different type, it can be converted in Paint or GIMP (or online). The size of the image is significant when the assignment booklet is printed. If the image is larger than 500 pixels in height (eg. 375 * 500 pixels), it will use an entire page in the assignment booklet. You rarely need such large images, so we recommend that you scale your images to 100-200 pixels in height (eg. 240 * 180), depending on the degree of detail you need in your picture. It is possible to scale images in several ways. In this link you can see how it can be done in GIMP.

Figure 4.3: Closed assignment. Questions and assignment information is entered on the left, answers are entered on the right. Note that in this example the correct answers is B as this box is checked.

 

Closed assignments

In closed assignments the answer is either right or wrong (e.g. multiple choice). There is no room for interpretation in closed assignments. Once the question has been entered on the left, the various possible answers (incl. the correct answer/s) must be entered on the right. You need to manually enter the possible answer options that learners can choose from and the rewarding of points will be automatic according to the learners chosen answer. You can, however, adjust the points awarded in the field below. There are three types of possible answers:

  • Single Answer – used when only one answer must be marked (selected)
  • Multiple Answer - used when more than one answer is required.  (see figure 4.3).
  • Text Answer - used when students are expected to enter a text message as an answer.

 

Single/Mulitple answers

Add all the answers that you want to be visible to the students in the Control centre. Mark the checkbox next to the correct answer/s (students will not be able to see this!). In the example above, students will have to check both the “2” and “0.05” boxes to get points for that particular assignment. 
To change the order of the displayed answers, click on the small arrows under the ''Move'' button.

Text answers

The answer entered in this field should be precisely as the students must enter it (with the correct case, commas, full stops and spaces as well as the order the words appear in). Ensure that the correct answer format is described to learners (see figure 4.31). If a team misspells a text answer and therefore is awarded zero points, teachers can award points manually if the misspelling is only a minor mistake and irrelevant for understanding the correct answer.

 Figure 4.31: An example of a closed assignment with a text message answer. Remember that in order for answering the assignment correctly; learners must be able to enter their answers exactly as it stands here.

 

Open assignments

Open assignments require students to enter a text message answer which they themselves have formulated. For example, assignments where students are required to interpret, describe or explain something. The team's answers are read by the teacher who then awards points based on these answers. Open assignments are created in the same way as closed assignments. The question goes on the left section and on the right you select how much time the team has to enter their answer. Note that students will be ''locked'' to this assignment for the time span specified and will not be able to take on any other assignments or move to the next waypoint until the time specified has elapsed. The allocated time can ONLY be used on this assignment by the team, ensuring that the team is fully focused on the assignment at hand. The program always places open assignments in the beginning of the game to ensure that all teams have enough time to complete them (and is not under too much time pressure). There must be 0, 2 or 4 open assignments. When you are finished creating an open assignment, click the ''Save Changes'' and ''Back'' buttons.

 Figure 4.4: Open assignment. Pose the question in a way which challenges the students. A third type of assignment, called a Location assignment, is performed on the field. These assignments are associated with the position of a waypoint. For more information about this type of assignment, see the ”Courses” section.

Selecting Points for the assignments

The following standard points are given for assignments and waypoints:

  • Waypoints 20 points
  • Closed assignments 30 points
  • Open assignments 0-50 points

With the point distribution shown above, it really pays to solve the assigned assignments – as opposed to dropping the assignments and just finding the waypoints. The basis for changing this standard point system could be that the assigned assignments in a new game are deemed easier or more challenging than the average level of difficulty; or you want to create a game and course where emphasis is placed on finding waypoints rather than answering assignments.

Good advice on subject packs

A subject pack will typically contain assignments which are specific to a given subject and theme, for example Shakespeare (Literature) and Functions (Mathematics). Assignments can be constructed in such a way that the subject pack challenges students in the following areas:

  • traditional subject ability
  • interpersonal intelligence, communication & cooperation
  • visual-spatial intelligence
  • language skills
  • mathematical-logical intelligence